open it

  • namename
    19th August Member 0 Permalink

    how do i make it so too much particles in one pixel doesnt collapse into an blackhole

  • U42
    19th August Member 1 Permalink

    ehole

  • DMG
    19th August Member 0 Permalink

    @namename (View Post)

     I asked this question before, and you can stack energy particles indefinitly without any limit (energy particles i think are prot, neut, phot, elec, grvt), with the exception of thdr, you can stack thdr indefinitly without any limit too.

    Edited once by 8a742ce284f535d3200. Last: 19th August
  • namename
    19th August Member 0 Permalink

    i meant without ehole (also thanks for that info) 

  • Jakav
    19th August Member 0 Permalink

    Without E-hole, the limit is 5 particles in one pixel. The only particles that don't count towards that are EMBR, energy particles, FIGH, PLSM, and THDR. If you go beyond 5 particles in a pixel without E-hole, there is always a chance of things turning into BHOL.

    With E-hole, the stack limit goes up to 1500.

  • DMG
    19th August Member 0 Permalink

    @namename (View Post)

     Or you can use every 5 layers you set a conv up with ctype your output element from the bhol (bhol powers it) and set the tmp of the conv to bhol 

  • Asillyguywhoiscool
    28th September Member 0 Permalink

    how do I even properly layer.

  • Aklego-777
    28th September Member 0 Permalink

    @Asillyguywhoiscool (View Post)

     You can put some particles down and then select the PROP tool in tools category and then set the x and y values of the particles to a single point. This makes it that the particles are stacked into 1 pixel.

  • Tadpole1
    1st October Member 0 Permalink

    and beware of the order of particles or things might not go as you want