#include "simulation/ElementCommon.h"

static int update(UPDATE_FUNC_ARGS);

void Element::Element_NBHL()
{
	Identifier = "DEFAULT_PT_NBHL";
	Name = "BHOL";
	Colour = 0x202020_rgb;
	MenuVisible = 1;
	MenuSection = SC_SPECIAL;
	Enabled = 1;

	Advection = 0.0f;
	AirDrag = 0.00f * CFDS;
	AirLoss = 0.90f;
	Loss = 0.00f;
	Collision = 0.0f;
	Gravity = 0.0f;
	Diffusion = 0.00f;
	HotAir = 0.000f	* CFDS;
	Falldown = 0;

	Flammable = 0;
	Explosive = 0;
	Meltable = 0;
	Hardness = 0;

	Weight = 100;

	HeatConduct = 186;
	Description = "Black hole, sucks in particles using gravity. (Requires Newtonian gravity)";

	Properties = TYPE_SOLID;

	LowPressure = IPL;
	LowPressureTransition = NT;
	HighPressure = IPH;
	HighPressureTransition = NT;
	LowTemperature = ITL;
	LowTemperatureTransition = NT;
	HighTemperature = ITH;
	HighTemperatureTransition = NT;

	Update = &update;
}

static int update(UPDATE_FUNC_ARGS)
{
	if (parts[i].tmp)
	{
		sim->gravIn.mass[Vec2{ x, y } / CELL] += restrict_flt(0.001f * parts[i].tmp, 0.1f, 51.2f);
	}
	else
	{
		sim->gravIn.mass[Vec2{ x, y } / CELL] += 0.1f;
	}
	return 0;
}
